GetById
ulong Id
Game.Player
Get a player by their ulong Id. (Game.Player.Id)
PlayerJoinEvent
PlayerSystem.PlayerEvent?
Signals any time a player connects to the server.
PlayerLeftEvent
Signals any time a player disconnects from the server.
PlayerEvent
Game.Player Id
void
Generic delegate for Player events.
Players
IEnumerable<Game.Player>
Iterable collection of Players.
Last updated 11 months ago