Event handling
HogWarpSdk.Server.World.UpdateEvent
public Plugin()
{
HogWarpSdk.Server.World.UpdateEvent += MyUpdate;
}
private void MyUpdate(float Delta)
{
// Do something
}HogWarpSdk.Server.PlayerSystem.PlayerJoinEvent
public Plugin()
{
HogWarpSdk.Server.PlayerSystem.PlayerJoinEvent += PlayerSystem_PlayerJoinEvent;
}
private void PlayerSystem_PlayerJoinEvent(HogWarpSdk.Game.Player player)
{
// Yay we have a new player!
}HogWarpSdk.Server.PlayerSystem.PlayerLeftEvent
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